

In the end, what we see is that the color gets duller and random strands reappear all over the carpet area.Ģ:15 - Now let’s upload 4 million 10 points and compare it to 4 million 30 points.Ģ:27 - As a result, on more CV points - we see that the color is almost gone.Ģ:40 - I think you have already understood that my task is to render 4 million and 30 points without losing color, it should not be lost.Ģ:48 - Now let’s talk about another thing I noticed. We drag 1 million and 10 points and then 1 million with 30 CV. With the Frizz modifier - you can now notice Random Color everywhere.ġ:47 - So now let’s compare what happens. 0:00 - So, to begin with, I will show you what the bug is in the Unreal Engine.Ġ:05 - In the project you will find several Groom files that I prepared for the test.Ġ:30 - For a start, we put 1 million and 10 CV-points into the scene.Ġ:35 - As you can see, the color is displayed correctly, as intended.Ġ:42 - But, if we upload 4 million and 10 CV points, we can see how the color has become duller, with some random on strands.ġ:10 - Again we upload 4 million and 10 CV points and see that the color of the ROOT UV is broken.ġ:19 - Load 1 million with Frizz modifier and ten CV points.We see that the color is saturated and correct.ġ:27 - Now upload 4 million and 10 points with Frizz.
